Monday, May 25, 2009
The Gathering Storm...
Tuesday, May 19, 2009
It's Very Cold In Space...
Ok... I wasn't really in space. These are actually 3D renders that I made using 3DS Max and some earth images I found online. Believe it or not, these were rendered with Scanline instead of Mental Ray.
Thursday, May 14, 2009
She's 1/4 Mexican...
Tuesday, May 12, 2009
Three Dee Ess Max...
It's weird. When I first started it up, I thought for just a second it was a cruel joke. The user interface was a big blob of gray shading. Fortunately, I was able to clean it up a little. After about 5 minutes messing with a custom UI, I made it somewhat visually appealing... at least enough to start working on something simple.
The good news is the lighting seems a little easier to figure out. The bad news? Nothing yet. More to come...
Thursday, May 7, 2009
Loodacris Intro...
This was made back in 2006 for a fellow gamer. When she starts her game up, this is the intro that plays. Her talent was in defending the flag - by constantly spamming the flag base or anyone she sees, including her own team - so I thought it was fitting to have her defending the flag in her video.
Again, I made this with UT2004. The map I used was a custom map that I had made earlier the previous year. The music was taken from "Belgian Resistance" by Sharpside, which is the track that I use in the map.
Wednesday, May 6, 2009
Milk Math...
Malia's Pediatrician told us to give her Whole Milk instead of formula after her first birthday. Before, I would buy a 1/2 gallon every five days. Now I buy a gallon every 3 or 4 days. She's only 19 lbs. and she's already drinking a bunch. If she's anything like her dad, I'll be buying a gallon a day by the time she's in elementary school.
Tuesday, May 5, 2009
Propellerhead Reason...
This is what I came up with:
The orange boxes are just chamber boxes booleaned with a cylinder. The orange colored material is a high gloss ceramic and the black material is a two tone car paint. I used two white self-illuminated boxes to stimulate the center sphere. The stage material is a polished cement. All materials except for the self-illuminated white are standard mental ray materials.
The lighting was a little tough for me. I still haven't mastered lighting with 3DS Max 2009. I used two photometric target lights at 110K lm from each side to simulate relfected light. I also used a standard omni, with shadows enabled, from above and behind. Most of the ambient light was generated from a standard skylight directly above center.
More logos to come...
Monday, May 4, 2009
Big Smiles...
I work graveyard shift so I am by myself a lot of the time. The other day I was doing a Cold Check and I thought no one else was in the room. I was startled when, out of nowhere, one of my co-workers asked me why I was smiling so big. I didn't realize I was smiling but I knew why I was.
I was thinking of Malia.
My answer to my co-worker was that I told myself a joke I've never heard before. I learned almost right away that my co-workers are a little less appreciative of baby stories than most co-workers. I've learned to keep most of them to myself.
Part of it is my lack of story telling talent. I have a hard time expressing my experiences verbally. But, thanks to modern home video technology, if I have a story to tell, I can just film it.
So here's what I was smiling about...